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The diffs is in the attachment.
The job to convert between MBCS and UNICODE is so hard in fact. 
There are not much place needed to be modified. You can read the 
diffs, it's short.


----- Original Message ----- 
From: "Don Hopkins" <>
To: <>; <>; "Don Hopkins" <>
Sent: Tuesday, August 29, 2006 2:04 PM
Subject: Re: Fw: WinCE porting for Lua5.1

> Hello! I'm interested in your port of Lua to WinCE. I am working on that
> myself. I'd like to help out. Are the diffs of your port available for
> download, please?
> I've taken a first crack at stripping down the w32 extension to support
> the stuff you can do in Windows CE, but there are a bunch of other
> functions I'd like to add as well. Most of the drudge work was
> converting back and forth between lua 8 bit strings and WinCE's wide
> character strings, and freeing the temporary strings. SWIG is great at
> doing that tedious stuff for you (you just write a typemap which SWIG
> applies to all the wrapper parameters automatically), so maybe it would
> be easier to make a SWIG interface to Win32/WinCE, instead of wrapping
> it by hand.
> I'm using SWIG to wrap C++ objects and libraries, for the Windows CE
> version of Lua (I use SWIG a lot for Python, on Linux and Windows too).
> I had to tweak the SWIG lua back-end a bit to get it to support linking
> together multiple SWIG interfaces to different (separately SWIGged)
> modules at once. A few identically named functions needed to be declared
> static so they didn't collide, and I needed to take the parens out of a
> macro that put parens around the type name whe applying the "new"
> operator to a type name: "new (int)[10]" confuses the compiler, but "new
> int[10]" works. Now I've got SWIG wrapping C++ classes that use STL
> string parameters, and multiple modules work together nicely with Lua.
> If you're interested, just ask, and I'll send you diffs for the
> modifications I made to SWIG's Lua back-end.
> To integrate SWIG with Microsoft Visual Studio version 8, I made a
> "custom build rule" to support running SWIG on .i files. But I had to
> resort to ugly hacks to get it to work. I made a build rule for .i
> files, but it insisted on trying to apply the build rule not only to the
> .i files, but also to the project itself, when I tried to (get this)
> deploy it in the emulator after it built. That caused an error that
> aborted the debugging process. Very weird -- something's Rotten in
> Redmond. So I added a customizable parameter to the build rule called
> "Disabled" that puts an "echo" in front of the swig command, and used it
> to disable the top level swig rule on the project (since I could not
> figure out any other way to disable or delete it, and the documentation
> is horrible). But then of course the custom build rules on the .i files
> inherited the "Disabled: true" parameter, so I had to manually override
> them to enable them... Does anybody understand how custom build rules
> are supposed to work? It seems like the Microsoft supplied ones don't
> have this problem of trying to apply it to the project when you deploy,
> but the one I wrote does. If you're interested, just ask, and I'll send
> you the XML file for the custom build rule.
> I'd like to wrap a bunch of the Win32 telephony and other APIs that are
> unique to pocket pc phones. I'd also like an ActiveX interface that lets
> you easily integrate ActiveX / OLE Automation objects with Lua. The
> "jsdb" project does that for JavaScript, so I'm sure it could be done
> for Lua. The tricky part (that jsdb's ActiveX intergration doesn't
> support) is receiving ActiveX events and sending them to Lua
> (IConnectionPointContainer et al). Python's win32com module does all
> that stuff, and it's extremely useful. I'd love that for Lua on Windows
> and Windows CE.
> -Don
> jason zhang wrote:
>> The previous mail is held by the maillist because it is bigger than 40k
>> I attach a new package. It only include the files which only exists in
>> CE version.
>>     ----- Original Message -----
>>     *From:* jason zhang <>
>>     *To:* Lua list <>
>>     *Sent:* Tuesday, August 29, 2006 1:09 PM
>>     *Subject:* WinCE porting for Lua5.1
>>     I ported the Lua5.1 to WinCE, base Pedro Miller Rabinovitch's
>>     porting for Lua5.0
>>     This version can be compiled under both WinCE and other generic
>>     platforms. I tested
>>     it on mingw,EVC4,Cygwin and VC6.
>>     Free for using and I hope the official version of Lua5.1 can
>>     support WinCE natively.
>>     Thanks.
>>     ps. there is a 'diffs' file in the package, which is compared with
>>     the original Lua5.1 sourcecode.