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- Subject: Re: Is there an easier way to cancel threads???
- From: Javier Guerra <javier@...>
- Date: Fri, 28 Apr 2006 18:54:05 -0500
On Friday 28 April 2006 6:27 pm, D Burgess wrote:
> For Lua, I think the right answer belongs to David Given(if I remember
> correctly). This means a lua state per OS thread and YAN thread
> for communication between the states. The overhead is the xtra
> memory for each state (but who cares it will be less than python)
> and the data transfer between states (which has to happen anyway).
> This model has one mutex for transferring data between states.
> Above all this model is simple.
the only complication is copying complex objects. it would be great if the
Lua API included some way to do that. ideally, a single call with several
parameters controlling how deeply do the copy. or at least, a simpler way to
write the loop without having to worry about all different datatypes.
i know... if i can't even define the requirement, how can i expect it to be
implemented...
but, right now, the most 'complete' solution would be to use Pluto and
transfer a big string... ugh!
--
Javier
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