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- Subject: Re: About VSLua
- From: Chris Marrin <chris@...>
- Date: Fri, 21 Apr 2006 12:19:24 -0700
Thomas Blom wrote:
Has anyone tried VSLua and gotten it to work?
I have been playing with the Hello World sample and the experience I
have had so far is this:
- Often it will not hit the breakpoint I put in the Lua code, but
occasionally it does. I can't find any repeatable reason why it does
or does not work
- When it does hit the breakpoint, clicking on the "watch" icon in
the VSLua toolbar doesn't do anything. I can't find any way of
bringing up the watch window or looking at the value of variables.
Any similar or better experiences?
First, download the latest version from their site; the first version
they put up after the initial newsgroup post was a bit dodgy.
Unfortunately they didn't change the filename that get's downloaded,
but the size and contents are different.
Second, ensure that the "enable vslua" box is on in the VSLua menu
(blue box around it).
Did you leave all project settings intact (using LUA_500 etc)?
I also have experienced things not exactly working every time, but the
latest version was almost consistently working for me.
To view the watch window, go to View->OtherWindows->VSLua Watch (if i
To watch a variable, double-click or otherwise highlight the var, then
select the Watch command from the menu.
Or, you may be able to type the var name into the watch window like the
normal devstudio watch window.
Wow, that's subtle! Ok, I have it working now. But the UI is incredibly
tricky and the docs don't help at all. Here are some suggestions to the
- I would expect the Watch window to be available in the VSLua menu tab.
- Clicking on the "add watch" button without any variable selected
should give an error dialog
- Clicking on "add watch" with a variable selected, but without the
watch window up should either a) pop the watch window or b) give an
error dialog. Today, if you do this, your request is silently ignored.
If you bring up the watch window after doing it, your variable does not
- You can double click on an empty var line in the watch window and type
into the text box. But if you do this two bad things happen: a) it does
not watch the variable you type in and b) subsequent selection of a
variable with the same name and clicking on "add watch" silently ignores
your request. You have to go into the watch window, delete that line,
and "add watch" again.
- The docs should better reflect the steps needed to get up and running:
- how to bring up and dock the VSLua toolbar
- How to bring up and dock the watch window
- How to click on a variable and select watch
- When I selected the word "print" in the hello world sample and hit
"add watch" it came up in the watch window and correctly identified it
to be of type LUA_TFUNCTION, but said its value was nil. It certainly is
not nil because executing that statement correctly prints the string to
- It is confusing (to me) to prefix global vars with '::', which is not
Lua syntax. I think it would be better to either use '_G.' or identify
its owner in some other way. In fact, it would be useful to be able to
identify the object containing each property in the watch window. This
would be especially if you have accidentally shadowed a global variable
with a local. Also, Lua can now have undecorated variables which live in
globals, locals, or any other object, thanks to setfenv. It would be
useful to identify the actual object which contains the property.
- It would be nice if VSLua recognized the .lua file suffix in its
default config. I had to go add it in Options before I got syntax
highlighting for .lua files.
That's it for an initial pass. I hope it is not inappropriate to post
this comments here. I thought it would be useful to get feedback from
other Lua users!
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"As a general rule,don't solve puzzles that open portals to Hell"'