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This depends on the feedback I'll receive from LuaJIT users.

I tried to use LuaJIT in our game engine today. Unfortunately, it seems there is no support for float in stead of double:

#ifndef LUA_NUMBER_DOUBLE
#error "No support for other number types on x86 (yet)"

#endif

At this point, this is keeping me from using LuaJIT since I prefer to use float-s over double-s. It would be great to see float support in LuaJIT!

   Thanks,
Hugo