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i have found thepoint where my Lua was crashed ,by closing
i dont set value for ID greater 0
ID also = 0   no crash by lua_close :-)
lua_pushcclosure (m_pState, SetPixel, ID );
thx for read me
----- Original Message -----
Sent: Monday, March 06, 2006 4:14 AM
Subject: terminate immedate

Hi all !       SORRY FOR EASY ENGLISH :-(
i have a little problem with my Lua,  in my Grafik Applikation.
Lua has should transfer any datas to my app, if the user
change the main resoulotion , lua must immedately stoping
i will recreate Lua and reinitiate for new conditions
but lua is crashed if i execute API function    lua_close (m_pState); 

how i can stop Lua5.1, i have execute an DirectCall function
they works intensive for 1-2 seconds as thread of my main app.

very thanks for any helps