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- Subject: [ANNOUNCE]: LuaSocket 2.0 (final) released
- From: Diego Nehab <diego@...>
- Date: Wed, 23 Nov 2005 17:17:20 -0500 (EST)
Hi All,
LuaSocket version 2.0 (final) is now available for download! It is
compatible with Lua 5.0 and has been tested on Windows XP, Linux, and
Mac OS X.
The homepage can be found at
http://www.cs.princeton.edu/~diego/professional/luasocket
but the source and binaries are now distributed by LuaForge at
http://luaforge.net/projects/luasocket
What's New
There is no big change for the 2.0 (final) release. It is
basically a bug fix release. The main improvement is in the
non-blocking support.
* New: sample module dispatch.lua implements a coroutine
based dispatcher;
* New: sample check-links.lua works both in blocking and
non-blocking mode using coroutines (using the new
dispatcher);
* New: sample forward.lua implements a coroutine based
forward server (using the new dispatcher);
* Improved: tcp:send(data, i, j) to return (i+sent-1). This
is great for non-blocking I/O, but might break some code;
* Improved: HTTP, SMTP, and FTP functions to accept a new
field create that overrides the function used to create
socket objects;
* Improved: smtp.message now supports multipart/alternative
(for the HTML messages we all love so much);
* Fixed: smtp.send was hanging on errors returned by LTN12
sources;
* Fixed: url.absolute() to work when base_url is in parsed
form;
* Fixed: http.request() not to redirect when the location
header is empty (naughty servers...);
* Fixed: tcp{client}:shutdown() to check for class instead
of group;
* Fixed: The manual to stop using socket.try() in place of
assert(), since it can't;
* Improved: Got rid of package.loaded.base = _G kludge;
* Fixed: Parts of the manual referred to require("http")
instead of require("socket.http");
* Improved: Socket and MIME binaries are called 'core' each
inside their directory (ex. "socket/core.dll"). The 'l'
prefix was just a bad idea;
* Improved: Using bundles in Mac OS X, instead of dylibs;
* Fixed: luasocket.h to export luaopen_socket_core;
* Fixed: udp:setpeername() so you can "disconnect" an UDP
socket;
* Fixed: A weird bug in HTTP support that caused some
requests to fail (Florian Berger);
* Fixed: Bug in socket.select() that caused sockets with
descriptor 0 to be ignored (Renato Maia);
* Fixed: "Bug" that caused dns.toip() to crash under uLinux
(William Trenker);
* Fixed: "Bug" that caused gethostbyname to crash under VMS
(Renato Maia);
* Fixed: tcp:send("") to return 0 bytes sent (Alexander
Marinov);
* Improved: socket.DEBUG and socket.VERSION became
socket._DEBUGs and socket._VERSION for uniformity with other
libraries;
* Improved: socket.select now works on empty sets on Windows.
Have fun!
Diego.