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- Subject: Re: Syntax and redundancy
- From: Chris Marrin <chris@...>
- Date: Tue, 30 Aug 2005 09:22:07 -0700
Adrian Perez wrote:
...
On the other hand, { and } are harder to type. Anyway, I think your
count is selective:
int i; for (i = 1; i <= 10; ++i) { ... }
for i = 1, 10 do ... end
Advantage: Lua, 16 fewer keystrokes [...]
I didn't think about that, so now it's official... Lua also beats C!
(when comparing typing amount, BTW)
I hate weighing in on things like this, but there are many more cases
where Lua not only requires more keystroked, but is more arcane as well.
At risk of being beaten up endlessly, how is this done in Lua?
struct list { struct list* next } list;
list* l;
... fill the list ...
for (list* p = l; p != 0; p = p->next) { ... }
How is that done in Lua? This is both trying to illustrate that C's for
loop has nice flexibility, and trying to understand how you would do
something like this in Lua! I would do it like this:
local l = { }
... fill the list
local p = l
while p ~= nil do
...
p = p.next
end
Any nicer ways?
--
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