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As a newbee, I can't figure this one out!

What have I missed ? I want this C func return
a lua table.

-- C code

int l_GetPosTable(lua_State* l)
{
	printf("Create table\n");
	lua_newtable(l);

	// Position
	setTableField(l,"px",1.0);
	setTableField(l,"py",233.33);
	setTableField(l,"pz",3.0);

	// X orientation vector
	setTableField(l,"xx",1.0);
	setTableField(l,"xy",0.0);
	setTableField(l,"xz",0.0);

	// Y orientation vector
	setTableField(l,"yx",0.0);
	setTableField(l,"yy",1.0);
	setTableField(l,"yz",0.0);

	// Z orientation vector
	setTableField(l,"zx",0.0);
	setTableField(l,"zy",0.0);
	setTableField(l,"zz",1.0);

	return 1;
}

-- end C code

And in my lua script I do like this!

local tpos = GetPosTable()
print(tpos) -- says it's a table :)
print(tpos[1]) -- says nil :(

/Anders E.