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Do you have a tool like Bounds Checker or Insure++ that you can run it through?  Sometimes that will help with memory issues.

- Brett

> -----Original Message-----
> From: Adam D. Moss [mailto:adam@gimp.org]
> Sent: Tuesday, November 30, 2004 3:38 PM
> To: Lua list
> Subject: Re: luasocket crash on win32
> 
> 
> Brett Kapilik wrote:
> > 2.  Rewrite the memory allocation functions in the static 
> Lua library to use HeapAlloc, HeapReAlloc and HeapFree in 
> lmem.c.  Then link this version of the Lua library in with 
> both your application and the luasocket library.  Both 
> libraries muct be using this static version of the library 
> for it to work.  We implemented this method and it has worked 
> great with Lua 5.0 for over a year now in production apps.
> 
> Hi Brett.
> I tried this now, out of desparation, but unfortunately it
> didn't help (didn't think it would since my lua-app pointers
> aren't crossing a DLL barrier, but it was worth a try).
> 
> Thanks for the suggestion though.
> 
> --Adam
> -- 
> Adam D. Moss   . ,,^^   adam@gimp.org   http://www.foxbox.org/   co:3
>