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Yeah, but NWScript stinks compared to LUA.  You can't relate data and
functions the way you can in LUA (so, you can't even work in a way to
pretend it's OO).  If they were smart they'd have stuck with LUA or else
gone with an OO version of NWScript.

Just my 2 lowest denomination monetary units....

Rich

-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br]On Behalf Of Alex Queiroz
Sent: Thursday, November 18, 2004 10:12 AM
To: Lua list
Subject: Re: Settlers ...


Hallo,

Philip Plumlee wrote:

>The reason they are happy is C++ is statically typed, for execution
>efficiency, and Lua is dynamically typed, for cognitive efficiency. It's
>easier to code the command-and-control logic when you don't need to
>write lots of "dynamic_cast<> ::iterator void ->" all the time.
>
>

     That's right, but there are other dynamically typed languages that
they could have used. Bioware's moved from Lua to a homegrown language
for Neverwinter Nights, for instance.

-alex