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Philip Plumlee wrote:

The reason they are happy is C++ is statically typed, for execution
efficiency, and Lua is dynamically typed, for cognitive efficiency. It's
easier to code the command-and-control logic when you don't need to
write lots of "dynamic_cast<> ::iterator void ->" all the time.

That's right, but there are other dynamically typed languages that they could have used. Bioware's moved from Lua to a homegrown language for Neverwinter Nights, for instance.