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- Subject: RE: Exit chunk
- From: "Kevin Baca" <lualist@...>
- Date: Wed, 20 Oct 2004 14:58:47 -0700
One possibility is to wrap a call to error():
function leave()
error( "__LEAVE__" )
end
When pcall() returns with false, check the second return value for the
pre-defined "__LEAVE__" message.
-Kevin
> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br
> [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of
> Brett Kapilik
> Sent: Wednesday, October 20, 2004 2:49 PM
> To: lua@bazar2.conectiva.com.br
> Subject: Exit chunk
>
>
> Hi,
>
> I know that this has been addressed before, but I can't find
> it for the life of me. My question is:
>
> Is there an integrated way (or even a hack) to halt the
> execution of a Lua chunk. What I would like is something like:
>
> print ("hello");
> breakfromscript;
> print ("world");
>
> would produce:
>
> hello
>
> That is, the fictional "breakfromscript" call would stop
> excution of the current script (from pcall). Kind of like
> doing a return from a function.
>
> This would be really helpful as a way to short circuit script
> executions in lengthy scripts. I know that there are all
> sorts of "good" ways to do this like using if.. else and
> using functions, but it wouldbe helpful to our customers if
> there was a way to just tell the Lua engine to simply stop
> executing the current script chunk.
>
> I am even willing to put a small hack into the Lua engine
> source code if one exists.
>
> Thanks!
>
> - Brett
>