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- Subject: RE: Exit chunk
- From: "Kevin Baca" <lualist@...>
- Date: Wed, 20 Oct 2004 15:14:45 -0700
Sorry - leave() should be called breakfromscript()
-Kevin
> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br
> [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Kevin Baca
> Sent: Wednesday, October 20, 2004 2:59 PM
> To: 'Lua list'
> Subject: RE: Exit chunk
>
>
> One possibility is to wrap a call to error():
>
> function leave()
> error( "__LEAVE__" )
> end
>
> When pcall() returns with false, check the second return value for the
> pre-defined "__LEAVE__" message.
>
> -Kevin
>
>
> > -----Original Message-----
> > From: lua-bounces@bazar2.conectiva.com.br
> > [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of
> > Brett Kapilik
> > Sent: Wednesday, October 20, 2004 2:49 PM
> > To: lua@bazar2.conectiva.com.br
> > Subject: Exit chunk
> >
> >
> > Hi,
> >
> > I know that this has been addressed before, but I can't find
> > it for the life of me. My question is:
> >
> > Is there an integrated way (or even a hack) to halt the
> > execution of a Lua chunk. What I would like is something like:
> >
> > print ("hello");
> > breakfromscript;
> > print ("world");
> >
> > would produce:
> >
> > hello
> >
> > That is, the fictional "breakfromscript" call would stop
> > excution of the current script (from pcall). Kind of like
> > doing a return from a function.
> >
> > This would be really helpful as a way to short circuit script
> > executions in lengthy scripts. I know that there are all
> > sorts of "good" ways to do this like using if.. else and
> > using functions, but it wouldbe helpful to our customers if
> > there was a way to just tell the Lua engine to simply stop
> > executing the current script chunk.
> >
> > I am even willing to put a small hack into the Lua engine
> > source code if one exists.
> >
> > Thanks!
> >
> > - Brett
> >
>