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Adam D. Moss wrote:
Just a couple of observations: it crashes my app due to a C stack
overflow, but I haven't seen why yet; looking into it, I assume
it's my mistake.

Right, it was indeed my mistake (I was relying on a rawtostring patch
in my 5.0 branch that I'm not applying to 5.1).

So now, my apps which do quite a lot of fairly gnarly lua stuff
(including a high reliance on destructor tricks) do indeed seem
to work exactly as expected, which I wasn't expecting. :)

In terms of speed, 5.1work0 seems slightly slower than 5.0
(about 2-3% in my apps).  Regrettably my apps' framerate is
currently too low for me to notice the incremental collector
benefits, but I imagine I'll be very thankful for them soon. :)

--Adam
--
Adam D. Moss   . ,,^^   adam@gimp.org   http://www.foxbox.org/   co:3