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- Subject: lua object code true byte code?
- From: Ando Sonenblick <ando@...>
- Date: Tue, 2 Mar 2004 18:05:32 -0800
Is Lua's object code truly byte code?
Or in other words, can I save off the byte code of a "compiled" script
on a little endian machine and load/execute it on a big endian machine
without and byte ordering issues?
If not, is is entirely made of short words? Long words? or whatever
that would be easy to byte swap on load?