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I am working on adding Lua to an existing game engine ( isn't everyone )
to replace the proprietary scripting language that it uses.

Since there is so much code to "port" over, any suggestions on where to
start. I have the Luna template and it seems to work great, any comments
on the others pro's/con's of using the template inheritance over one of
the code generators?

Thanks


-- 
Jarrod H. Roberson