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Hi,

I also had a thought, if you have the SN systems tools you could write a wrapper that let the luaplus remote debugger work over the network. you could then just debug on the pc when the lua hit a breakpoint.

I think that would be the ideal solution because you'd be able to edit the scripts easily.

Chris Chapman wrote:
<snip>

This however doesn't help much when Lua is tightly integrated into a game,
and it is the interaction between game logic and game data you need to
debug. On the PS2 we have to use a specific debugger system to communicate

</snip>