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Hi,I also had a thought, if you have the SN systems tools you could write a wrapper that let the luaplus remote debugger work over the network. you could then just debug on the pc when the lua hit a breakpoint.
I think that would be the ideal solution because you'd be able to edit the scripts easily.
Chris Chapman wrote: <snip>
This however doesn't help much when Lua is tightly integrated into a game, and it is the interaction between game logic and game data you need to debug. On the PS2 we have to use a specific debugger system to communicate
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