|
Chris Chapman wrote:
Our current game is on the PS2, writing a simple debugger that runs in the game engine isn't that difficult and makes development much easier. All you need is to display the scipt plus a scrolly list of all locals and globals. In debug mode you can just grab the scriptsThis however doesn't help much when Lua is tightly integrated into a game, and it is the interaction between game logic and game data you need to debug. On the PS2 we have to use a specific debugger system to communicate,and its not Visual C.
from disk (or network if you have that set up).I would invest some time and code it up, otherwise you end up with an unmanageable system,
it sounds like you're getting to that stage.