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I'd also prefer a one-time-installs-all approach as the primary goal.

However, alongside these 'full' releases (suits well with the Full Moon...;)
the internal structure should be modular, as discussed, and allow
removal/updating/adding of individual packages. Perhaps the latest versions
of the packages will only be available as separate entries.

This is much in analogy to the Linux distributions vs. individual components
thing. There's need for both. For winning new converts to Lua, the full
distro is the best.

-ak


-----Original Message-----
From: Juergen Fuhrmann [mailto:fuhrmann@wias-berlin.de]
Sent: 12. helmikuuta 2003 16:10
To: Multiple recipients of list
Subject: Re: wxWindows vs. FLTK



>  Tue, 11 Feb 2003 23:27:28 +0100
>  Björn De Meyer <bjorn.demeyer@pandora.be> wrote:
>
>  Juergen Fuhrmann wrote:
>  > 
>  /snip
>  > May be  my bloat statements are a  bit drastic, so please  do not take
>  > them personally,  but LuaCheia already  seems to become  quite complex
>  > and we need to keep the ends...
>  > 
>  > Juergen
>  
>  Well, I don't want to make it a flame war BUT:
>  * To my understanding FLTK does work on MAC (at least under X,
>  possibly natively) Can ny MAC developer please confirm?
>  
>  * FLTK is tiny compared to WXWindows. It has much less dependencies. 
>  That alone makes it more suitable, even though it's less functionally 
>  complete than WXWindows.... 
>  
>  * IIRC, someone has made Lua/FLTK bindings already,...
>  

Exactly my  opinion. IMHO, we  should go with  fltk. IUP also  has the
drawback that it needs Motif/Lesstif.

Several postings mentioned tha LuaCheia should be able to install "out
of the  box" on a typical Windows/Mac/***x  machine without installing
any additional  package. I very much would  like to see this  as a the
top priority paradigm of the whole thing.

On UNIX,  the native API for  graphics emerged to be  X, but basically
there  is no  "native" GUI  which one  can canonically  rely  on.  So,
fltk/luafltk packaged  with LuaCheia could do the  job.  Concerning an
own-rolled GUI, I  am sceptical, this would need  some time to evolve,
and  we  would get  a  discussion  on what  to  put  in  and what  not
(e.g. OpenGL support would be a "must" for me...).


Juergen
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