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At 2003-01-07 14:39, you wrote:
Hello all!

I am considering using Lua in my next game project. One of the approaches I
am exploring is to have multiple lua_States, one for each of the game
entities. This would allow my designers/script writers to have a private
namespace for each entity.

Maybe you would get a smaller overhead by just using one global table per entity, and swap before you make any calls. Then you only need one lua_State.

Arvid Norberg