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- Subject: Re: lua_State: Overhead and code retention
- From: "Mark Manyen" <mmanyen@...>
- Date: Fri, 10 Jan 2003 08:52:24 -0600
Could you elaborate on this idea? I am not sure what you mean...
"Arvid Norberg" <email@example.com> wrote in message
> At 2003-01-07 14:39, you wrote:
> >Hello all!
> >I am considering using Lua in my next game project. One of the approaches
> >am exploring is to have multiple lua_States, one for each of the game
> >entities. This would allow my designers/script writers to have a private
> >namespace for each entity.
> Maybe you would get a smaller overhead by just using one global table per
> entity, and swap before you make any calls. Then you only need one
> Arvid Norberg