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- Subject: RE: wxLua (was [ANNOUNCE] LuaIDE 1.0 release)
- From: Nick Trout <Nick.Trout@...>
- Date: Wed, 3 Jul 2002 17:29:28 +0100
> > for local debugging. I have use titmouse a couple of times
> but I dont like
> > keymap (ctrl-x exits application?!) and it still seems bit buggy,
> > this may be a better solution.
>
> The keymaps etc. are all in Lua, also menus etc.
Oh, theres no mention of this in the readme that comes with the binaries, or
any lua file.
> > Perhaps I'll try and hack my debug stubs into it.
>
> That would be cool, as I also would like to extend the wxLua
> to include
> LuaSockets and some other libs I'd like to heve.
Well I also started a version of Lua called Rio which dynamically loads libs
as well, but this is in the "work to do" pile as well :-) ie. so you could
load wxLua DLL and LuaSocket DLL and create a debugger then debug target
application. It is easier just to statically link it all together though :-)
> > Well done wxLua team, keep up the good work.
>
> I'll absolutly second that!
> (altho I think the 'team' is only one person, Paul Windood)
Ah. I thought I saw some other names in the credits, probably my mistake,
sorry.
N