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- Subject: Re: Ironic comment RE: cooperative multitasking
- From: Sean Middleditch <elanthis@...>
- Date: 09 Jun 2002 00:19:39 -0400
On Sat, 2002-06-08 at 22:56, John Belmonte wrote:
> Sean Middleditch wrote:
> > The fact that enough game companies don't find languages like Lua useful
> > says that there is something Lua is missing that it shouldn't be. All
> > that I can really think of tho is a) *real* multi-tasking,
> > and b) a more newbie-friendly syntax.
> you must be joking?
No. Game modders generalyl aren't coding newbies - they're newbies to
the language itself tho. A syntax more similar to what they may have
picked up in gaming books, other game moding, or school (which is almost
always C/C++/Java), is more "newbie-friendly" in this case.
> In my case Lua finds itself only being used for configuration, and only
> in the one-third of the game I coded. The reason we don't use it in the
> main loop is lack of a gc suitable for real-time apps. The reason the
> other programmers don't use it is a little stubbornness mixed with lack
> of Japanese documentation :-). The Lua manual is short but essential
> reading nonetheless!
> OpenPGP encrypted mail welcome.