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Sean Middleditch wrote:
The fact that enough game companies don't find languages like Lua useful
says that there is something Lua is missing that it shouldn't be.  All
that I can really think of tho is a) *real* multi-tasking,


and b) a more newbie-friendly syntax.

you must be joking?

In my case Lua finds itself only being used for configuration, and only in the one-third of the game I coded. The reason we don't use it in the main loop is lack of a gc suitable for real-time apps. The reason the other programmers don't use it is a little stubbornness mixed with lack of Japanese documentation :-). The Lua manual is short but essential reading nonetheless!


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