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- Subject: Re: /usr/bin/env and the Lua bytecode format
- From: ramsdell@... (John D. Ramsdell)
- Date: 02 Aug 2001 09:12:31 -0400
Julian Squires <firstname.lastname@example.org> writes:
> > Yeah its not that hard :-) but you will have to create a bigger header and
> > I'm interrested in keeping the compiled bytecode as small as possible.
> I don't really care (I use lua for embedded stuff only anyway), but I
> don't think it makes that much of a difference. With a well-designed change,
> you wouldn't need to provide that header -- it would just be convenient
> for people using lua standalone on *nix and compatibles. The only
> added complexity would be in the interpreter, and I think that's a
> pretty trivial change.
Yes, I always intended that at #! header in a byte code file be
completely optional, only to used by people creating standalone
programs on Unix, just as it is for source files. I am surprised this
suggestion generated so much controversy. Perhaps people thought I
was suggesting all byte code files include the header. If so, I
apologize for the confusion.
> FWIW, also, I use ``.luc'' for Lua bytecode files, but that's pretty
That extension is nice because the byte code file will stay very close
to the source when alphabetized during a directory listing.