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- Subject: RE: Using Lua for Video Games
- From: "Ignacio Castano" <castano@...>
- Date: Mon, 25 Sep 2000 23:42:42 +0200
Sebby wrote:
> One of the issues is the fact that Lua numerial format is double
> precision floats. This isn't a problem on PC and DC. But PS2 is
> optimized for single precision and often uses software emulation for
> double precision. So i'll have to see if there is a way to get Lua to
> use single precision to avoid arithmetic slowdowns on PS2.
that's one of the things i would like to see in the future, an easy way of switching from double to
floats.
Ignacio Castano
castano@crytek.com