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--- In, "Nick Trout" <nick@v...> wrote:
> > I agree. Especialy with my current time constraints, what ever 
time i
> > cna save with the implementation of a scripting engine can be 
> > to me in implementing other features.
> 4-5 years work in Lua already? Now reentrant and getting faster! I 
> Python better but cant really compete with Lua when you embed. New 
> iterators nicer (more Pythonesque ;-)

Yeah. The fact that Lua has existed for a while and has a fairly big 
user base is a definite advantage.

> > So far, besides a few issues
> > that may araise (especialy with PS2 compatibility). I'm seriously
> > considering Lua
> Interesting. What are the PS2 problems? I'm currently writing cross 
> libraries for DC/PS2/PC. Strangely main problem is const 
correctness so
> far!! And memory alignment a bit. Still more to do though!

One of the issues is the fact that Lua numerial format is double 
precision floats. This isn't a problem on PC and DC. But PS2 is 
optimized for single precision and often uses software emulation for 
double precision. So i'll have to see if there is a way to get Lua to 
use single precision to avoid arithmetic slowdowns on PS2.

> > Tnx. I did some work on Space Invaders myself last summer. Right 
> > i'm working on a Dreamcast port of Dave Mirra Freestyle BMX. And 
> > the company moved across the bay a few months ago, it's now 
> > in Hayward.
> Nice. DC is okay I think.

Yeah. Unfortunateley, it's gonna dissapear soon.... :|