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- Subject: RE: Using Lua for Video Games
- From: Paul Bleisch <pbleisch@...>
- Date: Mon, 25 Sep 2000 16:48:41 -0500
I believe it is possible to do this now. See the archive
for more information.
> -----Original Message-----
> From: Ignacio Castano [mailto:castano@crytek.com]
> Sent: Monday, September 25, 2000 4:43 PM
> To: Multiple recipients of list
> Subject: RE: Using Lua for Video Games
>
>
> Sebby wrote:
> > One of the issues is the fact that Lua numerial format is double
> > precision floats. This isn't a problem on PC and DC. But PS2 is
> > optimized for single precision and often uses software emulation for
> > double precision. So i'll have to see if there is a way to
> get Lua to
> > use single precision to avoid arithmetic slowdowns on PS2.
>
> that's one of the things i would like to see in the future,
> an easy way of switching from double to
> floats.
>
>
> Ignacio Castano
> castano@crytek.com
>
>