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I believe it is possible to do this now.  See the archive
for more information.

> -----Original Message-----
> From: Ignacio Castano []
> Sent: Monday, September 25, 2000 4:43 PM
> To: Multiple recipients of list
> Subject: RE: Using Lua for Video Games
> Sebby wrote:
> > One of the issues is the fact that Lua numerial format is double
> > precision floats. This isn't a problem on PC and DC. But PS2 is
> > optimized for single precision and often uses software emulation for
> > double precision. So i'll have to see if there is a way to 
> get Lua to
> > use single precision to avoid arithmetic slowdowns on PS2.
> that's one of the things i would like to see in the future, 
> an easy way of switching from double to
> floats.
> Ignacio Castano