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- Subject: Re: game developers?
- From: David Jeske <jeske@...>
- Date: Fri, 28 Jul 2000 13:48:10 -0700
On Fri, Jul 28, 2000 at 02:29:19PM -0300, Luiz Henrique de Figueiredo wrote:
> >>From lua-l@tecgraf.puc-rio.br Wed Jul 19 19:51:30 2000
> >From: Andy Tai <andy@exp.com>
> >
> >Maybe the Lua developers want to add a standard way of doing classes?
>
> I don't think this would be consistent with Lua's philoshophy of providing
> meta-mechanisms instead of features.
> I think that any such move would have to go into the syntax and
> we (the Lua team) don't want that.
> We simply give you a:f() as a way of defining and calling methods.
>
> Of course, that does not stop the community from trying to reach a
> consensus on how to make classes from different authors work in
> concert.
Hmm.. that's how I read the suggestion the first time. I posted some
URLs for how I do some classes.
> What Lua does provide -- and that was a major conceptual change
> brought by Lua 3.0 -- are tag methods so that classes can be written
> *without* interfering with one another, which is the exact opposite
> of what you seem to be suggesting.
Along the lines of meta-mechanisms, how about a syntax extension
mechanism so we can make a consistant class syntax part of the
community? :) [ I'm half-joking ]
--
David Jeske (N9LCA) + http://www.chat.net/~jeske/ + jeske@chat.net