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- Subject: Re: game developers?
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Fri, 28 Jul 2000 14:46:00 -0300 (EST)
>From lua-l@tecgraf.puc-rio.br Wed Jul 19 00:06:22 2000
>From: David Jeske <jeske@chat.net>
>
>In closing, most of my Lua-wish-list features are pulled right out of
>Python:
> - simultaneous support for integer and floating point types
Sometimes I think about this too, but in the end it always seems to complicated
to be worth it, plus it would probably bring a performance hit.
If you really need integers, then you probably do not need floating point...
> - linked-list datatype
Why do you need that?
Tables in Lua are *the* data structure and everything else can be implemented
with tables quite efficiently. What is wrong with a.next and a.prev?
> - next tag-method (so you could truly implement a new type of table
> or list datastructure. Although I assume Lua does not
> have it because it's more complicated than it seems.)
Yes, the semantics of a "next" tag method seems too complicated.
> - Python style "for x in [a, b, c]" loop
Lua 4.0 wil have this in the form
for i,v in {a,b,c} do ... end
Of course, any expression can appear in the place of {a,b,c}.
>That said, the simplicity, portability, and speed of Lua keeps me
>happy using it for embedded scripting. :)
Thanks! That's our goal.
--lhf