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- Subject: FYI: Lua on the Dreamcast
- From: Dave Bollinger <DBollinger@...>
- Date: Fri, 9 Jul 1999 21:52:55 -0400
Steve Dekorte wrote:
>>at Sega on the Dreamcast project...just told me that they have Lua
running on it
Well that's pretty cool. Lua does seem to be a hot embedded language
for games right now, have noticed quite a few postings about such use
(including my own ;). Who'd've thought that learning Lua would turn out to
be a marketable skill in the games industry?! Thanks for the info.
I assume the contents of their SDK is under a strict NDA, yes? Would
this include Lua? Or rather, Sega's *modifications* to Lua - ya think
they'll consider those mods proprietary?
Chris Trimble wrote:
>> Is this on top of WinCE?
My understanding is that the DC's OS is _based_ on Windows CE, but has
been modified a bit. Still, the development environment is supposed to be
Microsoft VC and Direct-X, so it can't be TOO modified. The base DC
system, I believe, comes with 16M RAM, so plenty of room for Lua. :)
Regarding other messages re: porting to CE and unicode characters, I
guess they must've solved that issue. Perhaps Sega could be convinced to
share those results with TeCGraf for possible future incorporation into the