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- Subject: Re: [ANN] Cratera - a games-oriented Lua fork
- From: KHMan <keinhong@...>
- Date: Sat, 9 Sep 2017 10:15:01 +0800
On 9/9/2017 3:59 AM, Petri Häkkinen wrote:
On 8 Sep 2017, at 5.16, KHMan wrote:
"Most games nowadays use components one way or another"
I'm not familiar with this "components" thing, or maybe I just didn't look in the right places. I am also confused by "runtime traits".
There's a pretty good explanation of entity-component systems in Wikipedia:
Ah, many thanks.
Well, looking at the references, I guess it's not terminology that
is widely known beyond game programming, but there is some effort
to make this a brand of sorts.
The word 'runtime' seems to be getting overloaded with a lot of
things. I find it a little weird to be talking about 'runtime' on
an interpreted language.
All the best to Soni, I applaud this kind of experimentation. :-)
Kein-Hong Man (esq.)