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- Subject: Re: [ANN] Cratera - a games-oriented Lua fork
- From: Petri Häkkinen <petrih3@...>
- Date: Fri, 8 Sep 2017 22:59:38 +0300
> On 8 Sep 2017, at 5.16, KHMan <email@example.com> wrote:
> "Most games nowadays use components one way or another"
> I'm not familiar with this "components" thing, or maybe I just didn't look in the right places. I am also confused by "runtime traits".
There's a pretty good explanation of entity-component systems in Wikipedia: