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- Subject: Re: LuaSocket segfault on Android
- From: Eric Wing <ewmailing@...>
- Date: Fri, 20 Jul 2012 16:41:36 -0700
On 7/20/12, Rena <email@example.com> wrote:
> Lately I've been toying with SL4A (Scripting Layer for Android) to write an
> app in Lua. At present I don't have access to a PC, just an Android tablet
> (which thankfully has a USB port to connect a keyboard to), and with SL4A I
> can write simple apps entirely on the tablet.
> Unfortunately I've run into an issue with the LuaSocket port - it segfaults
> frequently. The cause seems to have to do with having a certain amount of
> received data buffered, presumably to trigger a realloc of the buffer. The
> net effect is that any app using sockets is extremely unstable. I've never
> run into this issue on a PC, so I assume it's a bug introduced in porting,
> or possibly one that just never manifests due to platform differences.
> I've reported this to the SL4A bug tracker (which automatically posts to
> the mailing list), but by the sounds of it they don't have anyone working
> on the Lua port right now, and if I understand correctly SL4A isn't even to
> blame for the issue; it just provides an RPC server and a module to talk to
> it. So maybe someone on this list knows more about the Lua port?
LuaSocket is used in the Corona SDK which works on Android. There are
no crashing issues I know of with LuaSocket with that. I don't know
anything about SL4A.
Beginning iPhone Games Development