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Idly, I agree with all your points.

Gad, it'd be so amazing to be able to write my cmake scripts in lua
instead of the retard cmake syntax.

Just imagine, a cmake:execute_process(...) and
cmake:add_library(sources) instead of ADD_LIBRARY("${SOURCES}").

*day dreams*


On Thu, Jul 19, 2012 at 3:10 AM, Eric Wing <> wrote:
>> Is anybody else using autosetup with lua? If there are public repos,
>> I'd like to see more examples.
>> Btw, I also looked at premake, and its pretty much exactly what I
>> don't want, a replacement for make, that controls all aspects of the
>> build. Nice that its in lua, but no...
> I dropped autotools many years ago out of frustration. I found that
> autotools did very little to help me (the project writer) to find and
> detect which dependencies are available and let me do things
> accordingly and that burden was on me to write more m4 scripts and
> such. Also, I found the use of libtool by the tool chain to be
> excruciatingly slow for large/complex projects.
> Also, as others point out, autotools isn't very friendly to
> environments that are not built around it (i.e. Windows) so it didn't
> really do anything useful for us. Also of note, Apple no longer ships
> GNU/GPL based tools with Xcode's command line tools.
> I ended up with CMake a long while back. While far from perfect, I
> think their overall approach/philosophy is sound. Instead of trying to
> micromanage and reinvent the entire build tool chain, CMake is a
> meta-build generator that constructs native projects (e.g. Makefiles,
> Visual Studio projects, Xcode projects, Eclipse workspaces). This
> empowers developers to use the tools they are familiar/comfortable
> with.
> I did a video introduction on this awhile back to demonstrate how
> Makefile users, Eclipse users, Xcode users, and Visual Studio users
> would all use a common project under CMake:
> My biggest gripe is the CMake language. I still have dreams of
> resurrecting/finishing the Lua bindings to CMake some day, but its not
> something I have time for in the foreseeable future.
> For stock Lua, I know there are multiple CMakeLists.txt descriptions
> for Lua. I wrote one myself (emphasizing/embracing proper Apple/Mac
> conventions which requires some additional code, plus proposing a way
> to coordinate independent projects with a simple unifying CMake
> script). The repo links can be found here:
> -Eric
> --
> Beginning iPhone Games Development