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- Subject: Re: bullet physics bindings for Lua
- From: Jerome Vuarand <jerome.vuarand@...>
- Date: Sun, 1 Jul 2012 22:43:18 +0100
2012/6/26 Gaspard Bucher <firstname.lastname@example.org>:
> Before I start dubbing Lua bindings for the bullet 3D physics engine
> , are there any up-to-date (full) bindings for this library ?
I started one based on data extracted with GCCXML, but realized it was
too big a task (especially since GCCXML is so hard to get working) for
my needs and ultimately created a simpler "physics" module in C++
using only the very specific parts of Bullet I needed.
Anyway, that first semi-automatic binding is online there :
Feel free to steal anything you want from there, even if it's merely ideas.