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- Subject: Re: Lua in Unity3D / Mono
- From: Alexander Gladysh <agladysh@...>
- Date: Tue, 12 Jun 2012 01:13:42 +0400
On Mon, Jun 11, 2012 at 8:43 PM, Johnson Lin <email@example.com> wrote:
> 2012/6/12 Tim Mensch <firstname.lastname@example.org>:
>> On 6/11/2012 4:37 AM, Alexander Gladysh wrote:
>>> Anyone has Lua as a Unity3D plugin for Windows and OS X?
>> ShiVa 3D is a similar game engine to Unity, only it uses Lua as its
>> scripting language. It supports "Windows, Mac OS, Linux, iPhone, Android,
>> BlackBerry, Palm, Wii and the iPad."
>>  http://stonetrip.com/
> Just FYI, its Lua environment has some different ... say conventions
> for certain (minor) things. Like the usage of "this" keyword. I am not
> sure if they really re-implemented something to introduce this new
> keyword, or just replaced "self", which can be considered as a syntax
> sugar when using colon invocation, with "this".
> (However a preliminary search found out that "this" is used without
> colon-style function defs, well.)
Erm. This means that I would not code for this... thing, unless I get
paid some _very_ good money for that.