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- Subject: Re: Size and dependencies of bit.dll (LuaForWindows)
- From: J.Jørgen von Bargen <jjvb.primus@...>
- Date: Wed, 29 Sep 2010 04:57:23 +0000 (UTC)
David Manura <dm.lua <at> math2.org> writes:
> which is fine because LuaBitOp doesn't directly need any
> standard library functionality like malloc or printf.
Yes, I'm aware of this (and this was the reason, I wondered about this
> Even if you needed malloc but wanted to avoid the CRT, you could still
> redefine it in terms of Win32 API calls or (more portably)
Thats exactly, what I do in my gpx.dll (library to decompress GuitarPro6 files,
another 4kb-dll :-)
> To limit littering the source too much, try linker options like MSVC's
> /NOENTRY & /ENTRY and gcc's -nostdlib, IIRC.
You could put the DllMain into a seperate source file and only compile'n'link
this on windows-platform.
Question is: Will LfW do this in further releases? Removing MSV*.DLL
dependencies in LfW-DLLs would make life much easier.