[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Compiling LPeg on Windows as C++
- From: Matthias Kluwe <mkluwe@...>
- Date: Sat, 9 Jan 2010 12:51:47 +0100
2010/1/5 Wolfgang Pupp <firstname.lastname@example.org>:
> Did you define NDEBUG when compiling lpeg?
> I dont dare hope that it'll solve your specific problem, but it will save
> trouble later ("random" assertions in lpeg.c failing at runtime).
You are right, defining NDEBUG does not help.
Additionally, I verified yesterday that compiling both Lua and LPeg as
C (instead of C++, which is my "default environment") shows the same