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In talking with one of my developers we think that a c++/CLR implementation would work (under silverlight and XNA(XBOX360));
I've never used c++/CLR though so I can't comment is lua would 'just work' under it.


On Sat, Sep 5, 2009 at 8:56 AM, Joshua Jensen <> wrote:
----- Original Message -----
From: steve donovan
Date: 9/5/2009 1:13 AM
On Sat, Sep 5, 2009 at 8:44 AM, Raymond Jacobs<> wrote:
I agree, just seems no one has undertaken this yet, I wonder why.
Because it's hard ? ;)

Here's a suggestion for someone with the need and some time: work with
a pure-Java implementation of Lua like Kahlua and translate that to
C#.  A much more natural fit, given the (intended) simularities of the
I'm going to show my complete ignorance here, but I have a /clr:pure assembly of Lua that seems to work fine for me.  How does this not fit the idea of Lua on .NET?