[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Getting lua to travel on .NET and the like
- From: Raymond Jacobs <raymondj@...>
- Date: Sat, 5 Sep 2009 09:45:37 -0500
In talking with one of my developers we think that a c++/CLR implementation would work (under silverlight and XNA(XBOX360));
I've never used c++/CLR though so I can't comment is lua would 'just work' under it.
On Sat, Sep 5, 2009 at 8:56 AM, Joshua Jensen <firstname.lastname@example.org>
----- Original Message -----
From: steve donovan
Date: 9/5/2009 1:13 AM
On Sat, Sep 5, 2009 at 8:44 AM, Raymond Jacobs<email@example.com> wrote:
I agree, just seems no one has undertaken this yet, I wonder why.
Because it's hard ? ;)
Here's a suggestion for someone with the need and some time: work with
a pure-Java implementation of Lua like Kahlua and translate that to
C#. A much more natural fit, given the (intended) simularities of the
I'm going to show my complete ignorance here, but I have a /clr:pure
assembly of Lua that seems to work fine for me. How does this not fit
the idea of Lua on .NET?