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- Subject: Re: [ANN] Lua MIDI 0.1.0
- From: "Vaughan McAlley" <ockegheim@...>
- Date: Thu, 6 Mar 2008 13:48:42 +1100
I've been working on a program that processes midi information using
Lua. Being unable to properly understand Objective-C and CoreMidi's
multiple layers of abstraction, I've wasted many hours in vain on the
supposedly simple task of getting a simple midi stream in and out of
my Lua program. As a workaround I wrote a midi file parser- and
writer, but it's not the same as being able to play my keyboard
Anyway, with Lua MIDI I was able to play my output live after half an
hour of fiddling. For me, the API is orders of magnitude easier to use
than CoreMidi, which is fantastic for a musician like me.
Thank you... my humble request would be for a version that does input
as well. The amount of time I've wasted on the seemingly trivial part
of this project has had me pouncing on any possible solutions :-)
On 04/03/2008, David Jones <firstname.lastname@example.org> wrote:
> A mere 3 years have passed since the first release of Lua MIDI (see
> http://lua-users.org/lists/lua-l/2005-02/msg00309.html ). I am
> pleased to announce release 0.1.0.
> Lua MIDI allows you to write Lua programs that send MIDI packets.
> Currently only supported on OS X.
> New features include:
> Pre-built interpreter (based on the standard Lua interpreter).
> MIDI packets can be scheduled to be sent automatically in the future.
> A very brief tutorial is now included in the documentation.
> I encourage anyone interested to get it from:
> Feel free to pester me with any questions or concerns.