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- Subject: Speed of C-to-Lua calls
- From: "Evan DeMond" <evan.demond@...>
- Date: Tue, 12 Feb 2008 11:25:21 -0500
Hi all -
I'm writing an C++ IRC client which uses Lua for user scripts, and thinking about using Lua for message parsing - I've mocked up a parser and it makes the code very easy to deal with. Now, I'm aware that premature optimization is bad, and that IRC operations are essentially user-input bound, which is slow - but can anyone see any performance pitfalls with having possibly 3 to 6 C-to-Lua calls per message received?
It'd be something like:
* One call for parsing
* One to three calls or so to fetch parsed message pieces as needed (keeps code simple)
* Possibly an additional call for user scripting
Anything I should watch out for?