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- Subject: Re: Simulate Polymorphism in Lua
- From: David Dunham <david@...>
- Date: Fri, 18 Jan 2008 12:41:17 -0800
On 18 Jan 2008, at 10:14, RJP Computing wrote:
I would like to bind two functions that are using polymorphisms in C
++, to Lua, is this possible?
Create( std::string path, std::string section )
Create( std::string hardware, std::string device,
std::map<std::string, std::string> hardwareInitSettings )
This isn't actually polymorphism, it's function overloading.
But it's trivial, count the arguments. Or change your API to pass a
This approach also makes it easy to have any argument optional.
David Dunham Utility Infielder GameHouse Studios
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