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- Subject: Re: Geometric data description
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Wed, 1 Sep 2004 17:55:01 -0300
> I would have to say that speed-wise plain text lua scripts do
> not handle really large arrays of vertices all that gracefully.
> Byte-compiled scripts may fare better
Yes, luac was created exactly for this reason: to support fast loading of
large graphical metafiles. See http://www.lua.org/history.html .
> Byte-compiled scripts ... cannot be exchanged across different architectures
They can, as long as the following sizes match: int, size_t, lua_Number,
Instruction, and number of bits in each operand. See LoadHeader in lundump.c.
See also http://www.lua.org/manual/5.0/luac.html .
But I agree that this will have to be revised when 64-bit machines take over.