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[Luiz Henrique de Figueiredo <>]
> >In case anyone cares, my goal here is a little server framework where
> >each connected client can be handled by a separate lua thread.
> If you use independent Lua states for each connection, you can use Lua off
> the self; you don't need to compile the core to use locking, unless you want
> client connections to communicate with each other.

Good point.  There's very little state I want to share (and for the most 
part I want to prevent one client from interacting with another), and
I could just provide a few functions from c to access shared state safely.

It still would be neat if I could use the yield stuff instead of threads,
but it doesn't look like that's possible.