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- Subject: RE: Parsing to byte code
- From: "Eric Ries" <eries@...>
- Date: Mon, 10 Sep 2001 10:17:25 -0700
> -----Original Message-----
> From: email@example.com
> [mailto:firstname.lastname@example.org]On Behalf Of Josh Jensen
> Sent: Monday, September 10, 2001 10:03 AM
> To: Multiple recipients of list
> Subject: RE: Parsing to byte code
> * It has the ability to be multithreaded. This is critical to
> background loading processes in Amped. There is also some trickery used
> with the shared global states that showed up in 4.1 Alpha.
I don't think I've seen this "trickery used with the shared global states"
before. Does this mean that multiple lua_State's can each have their own
private globals as well as share some globals? Can someone point me to a
link in the archives if this has been discussed before?