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> >From: Ville Sulko <>
> >what would be the best method for accessing C++ objects'
> >methods from the lua code? Do I have to pass the objects this-pointer
> >to the lua code as userdata and then write static wrappers in the C++
> >class which take the userdata as an argument and then call the
> >method of the given object (with parsed as given)?
> From  Wed Jun 14 10:50:31 2000
> tolua does this for you. see

Hmmm... It seems that tolua supports (not supprising, actually) only
the stable version 3.2, at least it wouldn't compile out-of-the-box
with lua 4 alpha. However I need the features of the version 4, most
notably the support for multiple states... Maybe I could install the
3.2-version and try tolua out anyway, at least just to see how it
does it's magic...