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- Subject: Re: Calling C++ class methods from lua ?
- From: Ville Sulko <Ville.Sulko@...>
- Date: Wed, 14 Jun 2000 17:51:18 +0300
> >From: Ville Sulko <firstname.lastname@example.org>
> >what would be the best method for accessing C++ objects'
> >methods from the lua code? Do I have to pass the objects this-pointer
> >to the lua code as userdata and then write static wrappers in the C++
> >class which take the userdata as an argument and then call the
> >method of the given object (with parsed as given)?
> From email@example.com Wed Jun 14 10:50:31 2000
> tolua does this for you. see http://www.tecgraf.puc-rio.br/~celes/tolua/
Hmmm... It seems that tolua supports (not supprising, actually) only
the stable version 3.2, at least it wouldn't compile out-of-the-box
with lua 4 alpha. However I need the features of the version 4, most
notably the support for multiple states... Maybe I could install the
3.2-version and try tolua out anyway, at least just to see how it
does it's magic...