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"Martin Dvorak" <> wrote:
> I know about this, but it's not what I want to do. I really need
> each object to have its own environment, for many reasons. For
> example to be able to cut any object off (destroy their state)
> anytime I need.

Shouldn't the garbage collector do this if you remove your reference 
to them?

What's your application? Are you saying you need a form of threads
because you don't want one objects actions to be held up by the others?