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On 2021-06-21 8:45 a.m., Marcus Mason wrote:
> You can already produce this effect in lua. This is not a complete
> recreation because real extension methods (a la C#) should override
> methods no matter where they come from. Lua doesn't have methods so it
> doesn't make sense.
>
> https://gist.github.com/Mehgugs/385557d1c88860b46239a796907d8bd8
> <https://gist.github.com/Mehgugs/385557d1c88860b46239a796907d8bd8>
>
> Personally this seems a bit pointless because you can just use __index
> on a proxy table to achieve this effect since there's no methods and
> symbol resolution in lua.

_GETNAME is much cleaner: It can be exposed to a sandbox, works with all
objects (and types), works with debug symbols stripped, supports dynamic
dispatch, doesn't involve wrapping/unwrapping, actually handles proxying
(where other modules go through your module to access stuff, i.e. t[key]
syntax, which should not be overridden), among other things.

There's no way you can be serious about this "solution".

>
> On Mon, Jun 21, 2021 at 12:39 PM Notabored guy <notaboredguy@gmail.com
> <mailto:notaboredguy@gmail.com>> wrote:
>
>     I personally don't see the use of it.
>
>     On Mon, Jun 21, 2021, 12:48 Soni "They/Them" L. <fakedme@gmail.com
>     <mailto:fakedme@gmail.com>> wrote:
>
>
>
>         On 2021-06-21 4:33 a.m., Egor Skriptunoff wrote:
>         > Why might we want to redefine methods of an object locally
>         (inside the
>         > current module) instead of globally (everywhere the object
>         appears)?
>         > Please provide real-life examples
>         >
>
>         local _GETNAME = function(o, k)
>           if type(o) == "table" and k == "insert" then return
>         table.insert end
>           return o[k]
>         end
>
>         This allows doing t:insert(foo) on any table t.
>