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Take a look at Luvit project.
They bind luv to lua, you can call functions in coroutines, async function will yield it. The boot file polls async events in a loop
On 10 Apr 2021, 17:12 +0300, Alby <>, wrote:
Does Lua support (natively or through a module) anything like (asynchronous) message passing between objects, in the style of the Io programming language (which is now defunct, too bad). The only option I found is using Defold, a game engine scriptable in Lua, but I have not tried it yet. 
Isn't there a simpler solution available than using a game engine?